Sunday, May 1, 2011

Build It: A Cheap Gaming Desktop

Article of Matthew Murray in http://www.pcmag.com/reviews/desktop-computers 


Giving gifts to family and friends isn't the most frustrating part of the holiday season—that would be watching them get exchanged or, even worse, gather dust. Watching a present you picked out with thought and care land with a resounding thud when its wrapping is yanked away (or soon after) can be so upsetting, you may be driven to drown your disappointment in leftover eggnog.

Such troubles are only exacerbated when giving the gift of technology: How can you know for sure that your best guess topped the recipient's wish list and won't be good only for holding down the floorboards in another few months? The best insurance against obsolescence when you're giving a computer is to spend what you can to get the most your budget will allow now, while also making sure the system—and its intended user—have room to grow.

The best way to do that is to build it yourself. There are other advantages to this, too: You get to intimately personalize the computer you put together; you get the pleasure of giving away something you crafted with your own hands; and, if you're going this route for a child, assembling it with him or her can be both major-league quality time and a valuable learning experience—for both of you. If the final system is something everyone can enjoy, well, so much the better.

With that in mind, we decided to spec out a gaming system that would do justice to recently released titles a bit more intense than merely the World of Warcraft and FarmVille variety. We chose a maximum of $850: That's more than enough money, but it's also little enough that we knew we wouldn't be able to go wild—we still had other people to shop for. And it also meant that we had to be really smart about picking components so that, in another six months or a year, when we had more money to spend and technology had advanced forward another mile or two, we'd be able to swap out a few crucial pieces and still have a darn good system.
Elemental to our money-saving strategy was the processor. We wanted something that would be powerful for games and other kinds of applications, but it had to be reasonably priced. CPUs can cost as much as $1,000 just by themselves, and many of the most expensive ones are worth the money, but we didn't want to go there. We selected an AMD Phenom II X6 1055T, for $179: Its six processing cores would give it choice multithreading capabilities, and though its 2.8-GHz clock speed isn't exactly slow, there are even faster six-core chips we'll have the opportunity to upgrade to later.

Leaving that upgrade path open is easy with AMD, as almost all of the company's processors can be used in any motherboard, from the least-expensive budget offerings to the priciest enthusiast parts. It's easy to lose your head with motherboards, too, so we stuck with an upper-midrange model from MSI, the 890GXM-G65, which uses AMD's gaming-oriented 890GX chipset. There were a couple of significant benefits to this. Sure, the two PCI Express (PCIe) x16 slots are nice, for reasons we'll get to presently, but we caught an outstanding deal on Newegg: The 890GXM-G65, originally $129.99, was marked down to $119.99, had a $20-off promotional code offer, and included a $10 rebate. This meant we could get this motherboard for only $89.99—a terrific deal.

Of course, when you're compiling a gaming system, the video card just may be the most important element. It certainly has the most immediate impact on the performance of 3D games, but it can also make or break your entire budget. Unfortunately, with video cards, you almost invariably get your money's worth, and we knew we couldn't justify spending upwards of $500 on one of the best cards in the market. Luckily, AMD and Nvidia have been engaged in a fierce competition for the $200 space ever since Nvidia released its GeForce GTX 460 this past summer. AMD retaliated a couple of weeks ago with the Radeon HD 6850, which offers comparable power at a comparable price ($199.99). In our tests, the two cards ran essentially neck and neck, but we went with the AMD, in no small part because our motherboard's two PCIe x16 slots will let us add a second card later for a major 3D boost without having to even break $400. Expandability: It's a good thing.

For everything else, we knew we'd have to stick with sensible, even safe, choices that would give us a solid framework—but might not blow us away. So we grabbed 4GB of OCZ RAM for $59.99; two sticks would let us get a nice performance boost from the motherboard's dual-channel memory configuration. The hard drive was a straightforward WD 1TB model ($69.99), the optical drive a basic Lite-On DVD burner ($19.99). Our power supply was destined to be a middle-of-the-road Thermaltake, not just because its 600 watts would be more than enough now and for the foreseeable future, but because a $20 rebate meant we'd only need to shell out $49.99. The operating system had to be the 64-bit version of Windows 7 Home Premium ($94.99)—there's not really any way to skimp on that. But we did allow ourselves a bit of personality with the case: The NZXT Vulcan ($69.99) is a smaller model, but it would have no trouble housing our modestly sized components, and it's got a built-in handle that makes it easy to carry the computer from place to place.

When we were finished, we'd been able to craft a more-than-respectable gaming system for a grand total of $837.92—well under our $850 goal. The money we saved doing this ourselves means we'll get to spread a bit more holiday joy to others, as well save more down the line because we can safely upgrade individual parts rather than buying everything again from scratch. That means that the forethought and research we invested into this project now will make the next holiday season, and the one (and maybe even two or three) after that, that much merrier. If that doesn't rate a hearty "Ho ho ho!", what does?
 
PARTS:

Motherboard: MSI 890GXM-G65 ($119.99, 109.99 with rebate, $89.99 with promo code)
CPU: AMD Phenom II X6 1055T ($179)
Video card: AMD Radeon HD 6850 ($199.99)
Memory: 4GB Crucial Ballistix RAM ($63.99)
Hard Drive: Western Digital Caviar Blue 1TB ($69.99)
Optical Drive: Lite-On DVD burner ($19.99)
Power Supply: Thermaltake TR2 600W ($69.99, $49.99 rebate)
Case: NZXT Vulcan ($69.99)
Operating System: Windows 7 Home Premium 64-bit ($94.99)
TOTAL: $837.92
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Verizon to put location-tracking warning sticker on phones

By Julianne Pepitone, staff reporter

NEW YORK (CNNMoney) -- In the wake of a giant brouhaha over the news that Apple's iPhones record and store users' locations, Verizon Wireless says it will start slapping 'we can track you!' warning stickers on its products.

Verizon's announcement came in the form of a letter to Representatives Ed Markey, a Democrat from Massachusetts, and Joe Barton, a Texas Republican. In March, they asked the four major wireless carriers to explain how and why they track mobile location data.

All four carriers acknowledged that they store location data for varying periods of time, but Verizon (VZ, Fortune 500) was the only company to suggest a warning label.

The company says it will begin including the removable sticker on all new devices it sells.

The sticker warns: "This device is capable of determining its (and your) physical, geographical location and can associate this location data with other customer information. To limit access to location information by others, refer to the User Guide for Location settings and be cautious when downloading, accessing or using applications and services."
 
Why Apple and Google need to stalk you

Verizon also disclosed that it stores location data and other customer information for seven years. Sprint (S, Fortune 500) keeps the details for three years, while AT&T (T, Fortune 500) retains it for anywhere from a few days to five years. T-Mobile did not give a timeframe.

The carriers' responses came earlier in the month, but Congress first released them Thursday.

Each of the letters pointed to third-party applications as the real culprit.

Verizon said location-based apps "should give customers clear and transparent notice," while Sprint complained that it could no longer act as consumers' "trusted carrier with whom they have a trusted relationship to answer all of their questions."

Markey was unimpressed. In a statement on his site, he said the carriers' responses left him "with a feeling of uneasiness and uncertainty ... the disconnect is when third-party applications come in to play."

Meanwhile, Apple (AAPL, Fortune 500) has been cleaning up the PR mess made after two British researchers released an open source application that let Apple's customers see the location data stored on their iPhones and 3G iPads.

The smartphone maker released a 10-part Q&A and statement on Wednesday admitting to a lack of transparency. It also promised a software update to fix a "bug" that retained data for more than a year instead of the intended few days .
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Nokia to shed 7,000 staff as part of reorganisation

Article from http://www.bbc.co.uk/news/business

Mobile phone manufacturer Nokia has announced it will shed 7,000 jobs from next year as part of a plan to refocus the company on smartphones.

The firm said 4,000 jobs worldwide would be cut - including a total of 700 jobs from Nokia's UK sites.
Nokia will also transfer a further 3,000 employees to outsourcing and consultancy group Accenture, which will take over Nokia's Symbian software.

The Finnish firm is moving from Symbian to Microsoft's smartphone technology.

The firm recently confirmed the deal with Microsoft last week to jointly develop smartphone technology, which will cut costs by about 1bn euros a year.

Under the terms of that deal, Nokia agreed to start using the Microsoft's operating system on its smartphones instead of its own Symbian platform.

"This is about keeping focus within Nokia on Windows Phone. It helps to get rid of any doubts on where this company is going," said Carolina Milanesi, an analyst at Gartner.

Nokia's response to the smartphone threat from competitors such as Apple's iPhone and phones using Google's Android system has been long been a key investor concern.

'Dark day'

In Finland, where Nokia is expected to cut 1,400 jobs, unions said the losses were not as bad as had been feared.

"This went slightly better than expected, because Nokia transfers Symbian development," said Pertti Porokari, chairman of the Union of Professional Engineers in Finland.

"These 1,400 people to be laid off are mainly MeeGo coders and they should have quite good chances to find new jobs," he added.

However, unions in the UK were not so happy.

"This is another dark day for the British economy," said Tony Burke, Unite assistant general secretary.

"What is very disheartening is that mobile phones and their associated technology are one of the growth areas in the British economy, yet this still does not stop a successful company such as Nokia throwing people out of work".

Nokia hopes that the job cuts and restructuring will also help produce savings of 1bn euros for the firm by 2013.

"With this new focus, we also will face reductions in our workforce," said Stephen Elop, Nokia president.

"This is a difficult reality, and we are working closely with our employees and partners to identify long-term re-employment programmes for the talented people of Nokia."

Mr Elop later told reporters at a press conference near Helsinki that he believed this would be the full extent of the job losses.

He added that the restructuring announcement was the "full plan for as far as we can see into the future".
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Apple 'not tracking' iPhone users

 Article from http://www.bbc.co.uk/news/technology


Apple has denied that its iPhones and 3G iPads have been secretly recording their owners' movements.

In a website posting, the company said it had never tracked user location and had no plans to do so in future.
Security researchers claimed to have found a hidden file on the devices containing a record of everywhere they had been.

Some users managed to extract the data and plot it on maps.

More than a week after the issue came to public attention, Apple released an online question and answer document.

It said: "The iPhone is not logging your location. Rather, it's maintaining a database of Wi-Fi hotspots and cell towers around your current location, some of which may be located more than one hundred miles away from your iPhone, to help your iPhone rapidly and accurately calculate its location when requested."
Planned fix

The document also addresses the fact - as some users discovered - that data going back months and even years was being stored.

"It shouldn't. This is a bug, which we plan to fix shortly," said Apple.

Ian Fogg, principal analyst at Forrester Research, said that the company was being uncharacteristically open about the functioning of its devices.

"I do not think that that the other [makers of mobile operating systems] have been as black and white about what they are doing with location data," he said.

While Mr Fogg believes that Apple is trying to do the right thing, he said that the company may have inadvertently created a security risk.

The fact that the location data file is stored on users' computers in an unencrypted form made it vulnerable to hackers.

Mr Fogg suggested that owners of Apple devices should go into their iTunes settings and select the option to encrypt their backups.
 
Not plausible

Apple's explanation did not convince everyone, however.

Ross Anderson, professor of security engineering at Cambridge University, described it as "not plausible".

"The researchers' report clearly shows that the phone was recording a location trace of its user," he said.

"I'll assume that their claim of a programming error may be an attempt to diminish culpability, and thus the fine they have to pay, in the event that they get prosecuted, whether by the FTC [Federal Trade Commission] in the USA or by one or more data protection authorities in Europe."
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Sony to resume some PlayStation gaming services

 Article from http://www.bbc.co.uk/news/technology

Sony has said it will resume some services on its PlayStation Network, which was shut after the theft of personal details of about 77m users.

Sony officials said they had boosted the security of their computer systems after user names, email addresses and log-in details were stolen.

Executives, including Kazuo Hirai, the head of Sony's PlayStation unit, apologised for the security breach. The theft has prompted legal action and investigations in the US and Europe.

"The organisation has worked around the clock to bring these services back on line and are doing so only after we had verified increased levels of security across our networks," said Mr Hirai in a statement.
He is seen as the frontrunner to take over as head of Sony Corp.
 
Deep bow

"These illegal attacks obviously highlight the widespread problem with cyber-security," Mr Hirai's statement said.
 
Kazuo Hirai is seen as a frontrunner to take over Sony Corp

Later, at a news conference, Mr Hirai and two other Sony executives apologised and bowed deeply.
"We apologise deeply for causing great unease and trouble to our users," he said.

PlayStation users got their first indication that something was wrong with the service when it became unavailable on 20 April.

In the following days, Sony issued three brief statements asking users to be patient while it investigated an "external intrusion", or hack.

The full extent of the security breach became apparent on 27 April.

In a statement posted on the official PlayStation blog, the company said user account information for the PlayStation Network and Qriocity services had been compromised following an "illegal and unauthorized intrusion into our network".

Sony said that although credit card data was encrypted and there was no evidence it was stolen, the theft of the data could not be ruled out.

The PlayStation network allows gamers to download software and play with other users.
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